Friday, October 29, 2010
Crime 360 - Behind the Scenes with 3D Imaging
Crime 360 was a show that re-enacted crime scenes while following the detection process. While the audience follows the detectives around, CG sequences are cut in to represent possible scenarios on which the crime was committed. I took the 3D scans and built up the crime scenes with geometry and textures. The CG is mild due to the quick turn around.
Thursday, October 28, 2010
Special Ops
This a TV series I did work on a couple of years back. Using Motion capture, we were able to apply real world motion to CG characters in different fighting situations. My duties were to clean up the mocap, add vfx and render the scene for comp. I was also responsible for previsualization.
Saturday, October 23, 2010
Skyline - Official Trailer #2
Skyline is a in-house production of Hydrualx, a visual effects company in Santa Monica, Ca. I tracked and laid out over 120 vfx shots in Maya for animation and effects. Most shots consisted of freemove camera moves and some with variable zooms. In this trailer, most of the crazy looking shots were laid out by me.
My contribution to the Video Game Industry.
These titles were actual development gigs. Sony outsourced certain models to the scanning division in San Diego. Some props included: MLB gloves, NBA basketballs, miniatures, weaponry, and face scans.
These two below were game testing titles. Find the bugs they told me. That's what I did. I was paid to crash the games. It was a pretty relaxed gig.
These two below were game testing titles. Find the bugs they told me. That's what I did. I was paid to crash the games. It was a pretty relaxed gig.
Feature Film work of 2008 - Camera Tracking / Dynamics
On X-Files I worked on camera tracking and Dynamics. For those shots I created digital snow using a Dynamics tool. Also, I created a library of snow elements for compositors to select from..
For The Spirt, I did a lot of camera tracking and snow elements again. I know the cameras were used, the snow element were in development stages when I was shifted primarily to cameras.
For The Spirt, I did a lot of camera tracking and snow elements again. I know the cameras were used, the snow element were in development stages when I was shifted primarily to cameras.
Friday, October 22, 2010
My work on Avatar
The three below were shots I assisted on. We were doing Stereoscopic camera tracking on these shots. Some of which required stereo object tracking as well(CG rebreather masks).
These shots below I tracked in stereo as well as tracking each actors CG rebreather mask, also in stereo.
These shots below I tracked in stereo as well as tracking each actors CG rebreather mask, also in stereo.
Intro to Killzone:Liberation for the PSP
This was my first real project that was going to be published worldwide. I was working at Sony Computer Entertainment America in the scanning department. The physical models were outsourced and we would scan them. I was part of the team that cleaned the data and made it render farm friendly.
Hewlett Packard Avatar-style commercial
Along with working on Avatar, I got a chance to work a this HP commercial. Camera tracking plus object tracking.
Adrian Peterson - Nike Pro Combat Alter Ego - HD
This is another NFL commercial from 2009 featuring Adrian Peterson. My duties were camera tracking and layout for CG and CG roto.
Wednesday, October 20, 2010
Larry Fitzgerald I Hop Commercial
IHOP NFL commercial 2009
I worked on the CG camera setup, CG models and textures. Plus animation.
I worked on the CG camera setup, CG models and textures. Plus animation.
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